Fifteen years ago, anyone launching an indie game would have needed to make a Facebook. Ten years ago, they’d need Twitter. Five years ago, they’d need Instagram. Today, every marketing expert in gaming is going to tell you to set up a Discord server for your upcoming indie titles, whether it’s a thoughtful adventure game, intense multiplayer action shooter or gorgeous 2.5 platformer. I’m Buddy Sola, I’ve been working in community development for games for 8 years and I figured I’d break down my philosophy for how to run a Discord for all the enterprising Indie devs out there!

The Big Two: Value vs Attention

This…


With two weeks left in 2020 right before the holiday season, we decided to take a break from some of our usual publishing, development and porting tasks to instead have a little fun. The Akupara Game Jam saw teams of developers, artists, writers, and designers come together to create prototype games and let the imagination of our teams run wild. Today, we will be wrapping up with the last of our 3 game jame titles, Brain Frame. You can play the game right now on Itch.io or Gamejolt for free, or you can keep reading to get a little insight from the game’s creative lead, Alyssa Kollgaard.

The Inspiration

The concept of Brain Frame was born from a simple idea, “is it possible to make a game that is purposefully bad, while still being fun?

Toward the end of 2020, I had taken up watching Twitch mainly as market research for our own efforts with influencers. After integrating into the retro gaming community there, I found that I enjoyed it as a social and creative outlet and began streaming myself, with a focus on cyberpunk and dystopian content.

After using some cyberpunk chicanery of my own, I was able to dive deep into the world of 90s MS…


With two weeks left in 2020 right before the holiday season, we decided to take a break from some of our usual publishing, development and porting tasks to instead have a little fun. The Akupara Game Jam saw teams of developers, artists, writers, and designers come together to create prototype games and let the imagination of our teams run wild. Today, we’re continuing with our second of three prototypes. You can play the game right now on Itch.io or Gamejolt for free, or you can keep reading to get a little insight from the game’s designer, Joni Ceceri.

The Concept

The…


With two weeks left in 2020 right before the holiday season, we decided to take a break from some of our usual publishing, development and porting tasks to instead have a little fun. The Akupara Game Jam saw teams of developers, artists, writers, and designers come together to create prototype games and let the imagination of our teams run wild. Today, we’re getting the ball rolling by showing off the first of three prototypes. You can play the game right now on Itch.io


One of my favorite things to do in these blogs is pull back the curtain a bit about our development, production and marketing processes. By doing that, we hopefully help give other indie studios a little window into what we consider to be important, interesting or helpful uses of our time. Today, let’s talk about a little exercise we call Hooks and Anchors.

Primarily a marketing exercise, Hooks and Anchors helps us collapse the wide, ever-expanding scope of our game into core, fundamental philosophies. The Hook is the novel, the new, and the innovative. It’s the thing your game does…


Today, we’d like to highlight black developers and black owned indie game studios in an effort to help the cause of representation within the games industry.


Over a million players have played Relic Hunters Zero as a free title on Steam. It’s uncomplicated. It’s high energy. It’ll run on a toaster. For the past five years, Relic Hunters Zero has created a real community of active, avid players who are hungry to see what pops up out of their next run, curious on how to unlock their favorite hunter, and ecstatic to find the most satisfying gun to fire. All the while, these players are going to be listening to the game’s chiptune soundtrack. …


Here are some programs you may find useful while working from home.

TrelloTrello is a pretty straightforward tool that is useful both for internal development as well as community facing progress reports (if you are the type of developer that likes to give your playerbase insight into development — I personally like Dauntless’ public roadmap).

AsanaAsana is a free database/project management system. It’s a lot more robust than Trello as far as functionality, although some of the higher level functionality is still locked behind a paywall (like some report generation and task dependencies).

BreezeIt’s…


Akupara Games is a fully remote video game developer and publisher operating mainly out of Los Angeles, California. My name is Alyssa Kollgaard and I am Akupara’s main producer across all of our development, marketing and publishing efforts. We have been successfully shipping products for over three years across a multitude of genres, engines (Unity, Unreal 4 and GameMaker), team sizes and make-ups (development, co-development, work for hire, marketing and publishing) — all while working exclusively from home.

As companies seek to practice social distancing and establish work from home routines in the wake of COVID-19 shut downs, we wanted…


Publishing 101 | Publishing 102 | Publishing 103

This is David Logan, CEO of Akupara Games, and I’m back with the final part of my game publishing trilogy! For those of you who have stumbled across this series for the first time, let me direct you to the original article that aims to guide you to making the decision to self-publish or partner with another studio to publish your game. After that, you can learn how to find the best game publisher for you in the follow up article. Take your time; I’ll be here for you when you’re ready!

Akupara Games

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