Publishing 102 — How to Find the Best Game Publisher for You


  • Ask about their experiences and try to get the most candid and honest feedback about working with the very publishers you may be considering
  • Discuss the actual people involved in producing the games as mileage will vary with different producers from the same publisher
  • It helps for other developers to understand where you are coming from and what you need/want for your project
  • A useful and easy tactic if you can’t get in contact with fellow developers
  • Find testimonials of clients who have worked with the publishers to make a better educated decision
  • Set time aside to search for any available information and read the websites of potential publishers
  • Free and Paid services available
  • Steam only
  • Paid service
  • Mobile only
  • PC & Console focused
  • Mobile only
  • Mobile only
  • Great for not just meeting publishers, but other developers, investors, and press
  • April 15, 2019
  • Online video call matchmaking services
  • Without you needing to travel, they take the same idea of meeting lots of new connections at conferences and bring them to you digitally
  • March 20–22, 2019
  • Meet those in the industry located in San Francisco
  • March 18–22, 2019
  • March 18–22, 2019
  • Can schedule meetings to sign deals
  • Scores aren’t necessarily indicative of the publisher’s efforts or contribution to the project, so you’ll want to see the marketing efforts put into promotion
  • Take into account the times the game was marketed to you — if you were the correct demographic
  • Note any unique or interesting promotional tactics that may have been utilized
  • Consider the buzz and hype generated by the game as a sign of the marketing efforts from the publisher; big points for press coverage on popular gaming sites
  • Extra points for getting the game featured articles and interviews
  • Consider if the game was featured in digital storefronts
  • Are they still providing additional content for the titles?
  • Are problems and bugs stated in reviews being addressed?
  • Will the publisher be supportive in live-ops and be involved with community management?
  • Generally, most successful publishers will fall into this category because the game will fail if they don’t support live-ops and post-launch content
Post-launch of the popular title, Stardew Valley, former publisher Chucklefish was responsible for implementing the multiplayer update to the game while the developer focused on creating for the game’s first major content update.

Preparing Questions

  • What time zone are you in?
  • What channels of contact do you use?
  • How often can I expect to be in contact with you during the campaign?
  • How long will you support our title post-launch?
  • What are your relationships like with distributors such as Steam/Xbox/Switch/Apple?
  • Who handles post launch merchandise DMCAs, trademarks, and copyright?
  • Which conventions do you go to?
  • Do you cover the cost of the travel, hotel, booth, and swag for conventions?
  • Who is will be showcasing at conventions — the publisher, developer, or both?
  • Do you support multi-platform releases?
  • Who handles porting to other platforms?
  • Which languages will you support for our title?


  • I don’t recommend bringing your mobile-only game to a publisher who has no experience in helping to release a mobile game
  • Vice versa, a publisher that has exclusively released mobile games may not be able to help you release your game on every current console
Glu Mobile is a platform-focused publisher for mobile gaming. They have an extensive library of mobile-only games based on existing IPs and games partnered with celebrities/influencers.
  • With big differences and theories behind the different monetization models, you need to pick a publisher that knows how to release a game based on the monetization model of your game
  • Audiences won’t be happy if a title is released that deviates from the publisher’s typical model. Imagine trying to sell an up-front cost premium game with a publisher, when they’ve conditioned their audience with only free-to-play titles
  • A publisher who has only released premium games may have minimal knowledge on how to bring users to and market a title that has in-app purchases, or a subscription based model
Though not an indie game, Nintendo’s Super Mario Run provides a wonderful example of how a monetization strategy can alienate or confuse your market that is accustomed to freemium models or premium games at a lower price point.
  • Publishers will have developed an audience with their users, so it’s helpful if your game aligns with the rest of their catalogue
  • Not all publishers will have the knowledge, resources, or tools to market all types of games
  • E.g. A publisher with a large library of fighting games may not necessarily know how to bring out the best of your horror or first-person shooter game
Nightdive Studios has built up a reputation for themselves for bringing back lost games that are no longer available by acquiring the rights to re-release, remaster, and update them for modern platforms. Their audiences can expect to see older games like those of the System Shock series of the 1990’s, which have greatly influenced the horror and first-person shooter genre.
  • Similar to genre, publishers should have dedicated efforts to creating a community among their player base that will allow for a good starting point in releasing a new title
A great contribution to Overcooked’s exposure was at E3 2016 when publisher Team17 placed the game’s booth next to their most anticipated title of the conventionYooka-Laylee. Everyone came to see the game everyone knew about, but were easily pulled in to see the game no one knew about.
  • As with many of the previous points, does the publisher you’d like to work with have the experience to release your game if it’s multiplayer, especially online multiplayer? Multiplayer games require maintaining and engaging with a community of players more frequently and consistently
  • Single player games may have bug fixes and occasional DLC added, but multiplayer games will require live-ops support, long after launch
  • With the increasing presence of online influencers, the success of games are often affected by streaming influencers
  • Does the publisher advise on integration with streaming, and make an effort to have their developers create plugins or extensions that work with Twitch or Mixer?
In the release of tinyBuild’s game, Punch Club, this publisher capitalized on Twitch and its chat function to give users a task: beat the game before it can be released. Coupled with a concurrent stream to race to the end, Punch Club secured featuring on Twitch.

Development — Their Involvement

  • If this is your first foray into the industry, you may want to consider a publisher who can assist with advising and shaping your game
  • A strong publisher will have a toolbox of knowledge, resources, and contacts to ensure the success of your product
  • A hands-on publisher may work very closely with you along the way in how they see it necessary, offering suggestions or changes
  • Perhaps you are set on the programming of the game, but only have placeholder art assets, and need a visual facelift
  • From art, to programming, to sound, to almost anything in development, the right publisher will be able to fill in the gaps in your team
In our own case, Akupara Games was responsible the programming overhaul, addressing existing bugs, porting to mobile devices, and recomposing and recording all of the audio for Keep in Mind: Remastered.
  • The publisher will still provide standard support and marketing efforts to get your game’s name out there
  • This allows for the developer to maintain the most creative integrity
  • This is great for those who are very sure of their creation and would not want external influence


  • You can expect efforts to pay back in dividends as publishers may offer up some out-of-the-box ideas that will have people talking about your game
  • The downside is these often take chances, which may not always pan out
  • However, this may be a useful indication of what you can exactly expect with your campaign

Long-Term Relationship

Publisher Raw Fury has built up a working partnership and relationship with the developer Noio since 2015 to release three games in the Kingdom series together.
  • During initial conversations, examine what it feels like when you talk with each other
  • Consider if you would feel comfortable candidly bringing up any concerns you may have
  • Finding a publisher is like dating. Both parties must be willing to communicate and work together to raise the baby that is the game
  • Offer a problem you may have and see if you agree with their response


  • Financing can alleviate a lot of developer concerns, and help developers devote more full-time work to the game
  • If you feel a publisher is a good fit and they don’t provide financing, but you still require it, consider other routes outside of a publisher for financing
  • If they won’t be providing any financing, it is a fair question to ask them for any advice on how to acquire what you need
  • In fact, while a publisher may not provide financing, they may be able to provide the resources and services you need to acquire them
  • A publisher requires a larger revenue, often with a recoup up front




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